Extends:
Modifiers:
Source code
SpatialFear.SFTankCannon%%
%function_comment% | bool | bHitWater | ||
%function_comment% | bool | bRing | ||
%function_comment% | bool | bWaterStart | ||
%function_comment% | vector | InitialDir | ||
%function_comment% | int | NumExtraRockets | ||
%function_comment% | Actor | Seeking | ||
%function_comment% | float | SmokeRate | ||
%function_comment% | rockettrail | trail |
| Flying | BeginState () | ||
| Flying | BlowUp (vector HitLocation) | ||
| Destroyed () | |||
| Flying | Explode (vector HitLocation, vector HitNormal) | ||
| PostBeginPlay () | |||
| Flying | ProcessTouch (Actor Other, Vector HitLocation) | ||
| Timer () | |||
| Flying | ZoneChange (Zoneinfo NewZone) |
{
speed=3000.000000
MaxSpeed=6000.000000
Damage=120.000000
MomentumTransfer=300000
MyDamageType=RocketDeath
SpawnSound=Sound'UnrealShare.Eightball.Ignite'
ImpactSound=Sound'UnrealShare.Eightball.GrenadeFloor'
ExplosionDecal=Class'Botpack.BlastMark'
AnimSequence=Wing
Mesh=LodMesh'Botpack.UTRocket'
DrawScale=0.020000
AmbientGlow=96
}